Last we left off, the heroes went back to the Rusty Dragon Inn, after another trek below the town’s Glasswworks. After having rested and eager to finish clearing out the catacombs of monstrous beasts, they decided to check up on Tsuto at the garrison to inquire further about his lover, Nualia, and her plans for Sandpoint. Arcus, for reasons of his own, decided to excuse himself of this venture and stay behind to seek out Master Cyrdak and recount the telling of his exploits with the Heroes of Sandpoint. He found him along with a youthful scribe by the name of Merrilon, who will write down his tales as they enjoy a fine meal together.
Arriving at the garrison, Tsuto was not very cooperative but offered to draw out a map if he was given a knife. Geth, not trusting his intent, tried to negotiate a deal but ended in a brief scuffle where Tsuto made an attempt to harm himself. Having wasted enough time, the heroes left Tsuto in the care of the two garrison guards. The last words they heard from Tsuto rang the ominous portent that soon Sandpoint will burn as they headed back to the Glasswworks.
The party then investigated the catacombs further and followed a very long tunnel. This lead them to a dead end cave made of limestone, approximately 1700 feet from where they first began. Knowing that there must be another form of entrance or exit, they searched the moss covered cave and eventually found it. A well hidden mechanism provided the means to open one wall to the outside. This gave way to an encampment of sorts, abandoned by the looks of the remains. After searching the area and scoping out the terrain, the heroes decided to disable this passageway so that the goblins won’t be able to use this secret passage to gain entry into Sandpoint. Once completed, they made their long journey back using the river’s edge as a guide to reach the town’s northern border.
Before heading back below the Glassworks, Arcus has rejoined the rest of the party and returned once again to investigate another corridor that led to a steep stairwell that ended in a nondescript door. Once opened, it revealed a rounded chamber with a pool at its center and another door directly opposite where the heroes entered. Taking a closer look, the party entered and inspected the bone rimmed pool and was soon surprised by a pair of tentacled, flying heads coming from up above the darkened ceiling. One swooped down on Moagh to deliver a vicious bite, leaving a sickly fluid seeping out of its maw and Moagh’s shoulder. The other one attacked with a chilling scream that seemed to paralyzed Arcus and Dmitri in their tracks. This left Geth and Variel to fend for themselves and help fight off the creatures with their weapons and spells. After what seemed like an eternity, they finally dispatched the two creatures with their concentrated efforts and having recovered from their wounds entered through the other door cautiously. The chamber that greeted them contained a spiral staircase that led up to a collapsed passage where it would be dangerous if it where it to be cleared out. Having no other course but to retreat back, they will have to finally face that horror they previously left behind in another chamber, hoping to find it still preoccupied in the far off corner of that same room.
To their disappointment, the creature was not caught unawares and has called on its companion as the heroes tried to sneak past it. A closer observation of that monstrosity finds it wielding a sword in one hand, and an ax on the other. The realization that it also sprouted another pair of smaller arms, just above its shoulders, with one carrying a small dagger, disturbed the heroes as to what kind of creature this is. It spoke, cooing to its companion to came out of its large suspended cage, which the heroes did not see until now. Inside the opened cage, a blue black bat began to unfurl its large wings as it flew out and attacked the first hero to enter the chamber. Moagh, ever battle ready, stood his ground as he return the attack, while the monster approached a covered pit and simply walked over it towards him, sword and ax at the ready.
The battle ensued for some time in the corridor that lead to the chamber, hoping that the heroes can lead them out to better advantage. To their surprise, the creature just slammed the door in front of them, successfully cutting them off from view. Trying once again to engage the monsters, they approached to open the door and was greeted with a thick plume of sticky blood cloud that burst out of the monster’s mouth. Reeling from it effects, the heroes fell back and was preyed upon by the large bat. Unfortunately, it did not fare well in close confined quarters and was quickly brought down. At this point the monster activated an alarm that called forth an echoing sound through the corridor. Moagh charged in the room to attack the monster while Geth followed close behind. Meanwhile Dmitri, covering the rear, encountered two of the same creatures he remembered well, their chest emblazoned with those glowing runes. Variel sought refuge in the doorway and prepared his arcane spells, battling with himself whether to face these enemies or the one lone enemy Moagh and Geth were fighting. Soon that decision was made for him as the battle raged on around him from both sides.
Finally defeating both enemies, the heroes made quick headway into the adjacent chamber. Though not until they destroyed every trapped undead creatures they found in those pits. One even had a close encounter with Variel who tried to retrieve the sword that fell in when Moagh attacked and defeated that multi armed abomination. After Dmitri expended some positive energy to cleanse these restless monsters, the heroes decided to move on where they found a side passage that led to another chamber that held a similar staircase. They followed it down to another collapsed passage, assuming it to be the same one they previously encountered. Retreating their steps, another door came into sight and here they discovered a room full of floating items.
Recognizing for what they are, Variel wasted no time gesturing madly incantations of detection and transmutation, one after another. The room held a tome of considerate size, a dagger, a few scrolls, and other items of note. Having collected everything, the party then headed back to the Inn and prepared for a night at the Sandpoint Theater.