Returning to the Glassworks, the heroes worked their way back down to the basement to that same tunnel that Moagh and Geth initially investigated. Realizing that this could be that very same tunnel that was mentioned in Tsuto’s journal, the party traveled through the winding, damp corridor to about 500 feet until they reached a corridor where they encountered another pair of those creatures feasting on what appears to be a humanoid arm.
Acting rapidly, the party’s efforts to kill these creatures were accomplished in quick combination of strikes of steel, magic, and negative energy. With Moagh chopping off the head of the last creature, they continued on to notice that the tunnel finally gave way to smooth stonework flagstone floors. They followed them to a chamber with a single statue of a female figure made of metal and ivory. It wielded in its grip a ranseur in one hand and a book with a familiar symbol of the Thassilonian star in the other. Further investigation finds that there are other chambers nearby.
One such chamber led to an altar like room with a basin containing black putrid water along side one wall. This chamber also had a door that was locked and was detecting emanations of magic. Not wishing to explore this area further at this moment, the party searched the other corridors and led them to what appears to be a massive cellblock. Entering the room, the floor gave way to an elevated wooden platform with stairs going down on opposite ends, and a wooden plank rampart that veers off to the right into what looks to be like another chamber. Suddenly Arcus, who was standing at the edge of one side of the platform, made haste to scamper and move in the center of the group, without saying much. Geth, who was also near the edge alongside the previous gnome’s location was then grabbed by the foot and falls flat on the wooden floor, barely falling down in the darkness below. Dmitri rushes to help and was then attacked by a grasping claw which pulls him out of sight of the others, down beneath and below the wooden platform.
Dmitri soon gazed upon his assailant. The same abomination that has been attacking them in these tunnels was now lurking above him, but with the exception that this creature had a blazing Thassilonian star imprinted on its cavernous chest. The rest of the party finally went into action realizing that there were two other creatures attempting to take a swipe at their feet. The heroes had a difficult time destroying these monsters, for some foul magic has made them more impervious to their attacks and that those stars emblazoned on their chest seems to be the cause. The hesitation of Arcus and Variel also cost them precious time. Soon, Dmitri succumbs to the attacks of his tormentor and collapses dead below its feet. Taking this opportunity, the heroes combined their efforts and renewed their charge against the hellspawns and finally defeated them with grave losses. Geth heals Dmitri once more as he too nearly falls to the same fate. As Dmitri recovers, he then uses his divine powers to heal everyone as well. With everyone shaken after the horrendous ordeal, they quickly tried to make a decision as to whether or not continue on.
The debate lasted several minutes but the decision to continue overruled the fact that time is limited and the goblins might be preparing to raid the town any minute and this might be the way to reach them before they make their move. The party then followed the ramparts to the next chamber to find a trio of cells that housed the remains of tortured prisoners. It appears that whoever was the jailor was experimenting on these poor victims of Sandpoint. One prisoner had three arms, another had an overly large malformed head, and the last had its ribcage elongated somehow down to its pelvis. Such monstrous outcome might be tied to those creatures that were attacking the heroes. Realizing this, they quickly departed and continued on down the next chamber they encountered which were down a flight of stairs.
This one room proves to be a puzzle. Several wooden planks seems to cover random areas of this chambers’s floor. A closer inspection of the nearest one shows that it is some kind of cell on the floor. In the back, with his misshapen back turned to the party, and a disturbing number of limbs sprouting from different parts of its body, a green – unidentifiable – monster seemed to have its gaze focused on something. Seeing this large grotesque creature, the heroes wisely decided to retreat back to recover before tackling this new found enemy.
FOR THIS SESSION, every adventurer receives 480 experience points! Congratulations, you are all level 2!