Scott's Rise of the Runelords Campaign

The Quasit

THE HEROES DECIDED TO FACE THE FACT THAT TIME IS RUNNING OUT AND THEY NEED ANSWERS SOON. GIVING UP ON SAVING THE THEATER FROM THE FIRE, THE HEROES HEADS BACK TO THE GARRISON, HOPING THE BUGBEAR MIGHT SHED SOME LIGHT. WHAT THEY FIND INSTEAD WAS A DEAD TSUTO AND ALSO A FEW OF THE GARRISON GUARDS. THE GUARD WHO TOOK CUSTODY OF THE BUGBEAR WAS STILL ALIVE BUT A BIT SHAKEN UP AND THEY ASKED HIM TO GO TO THE HAGFISH TO RELAX AND NOT SAY A WORD OF WHAT HAS HAPPENED. THEY QUICKLY SURVEYED THE CARNAGE AND NOTED THAT MAGIC WAS SOMEHOW INVOLVED. THEY WILL HAVE TO CLEAN THINGS UP FAST AND HOPE THAT AMEIKO AND THE REST OF THE TOWN CITIZENS WOULD NOT KNOW THAT THINGS ARE GETTING WORSE FOR THE FOLKS OF SANDPOINT. AFTER INTERROGATING THE BUGBEAR WITH NO FURTHER LEADS, THEY WOULD INVESTIGATE THE ONLY CHAMBER THEY HAVEN’T OPENED IN THE UNDERGROUND TUNNELS OF THE GLASSWORKS. BELIEVING IT WOULD REVEAL ANSWERS TO THEIR BURGEONING QUESTIONS, THEY DECIDED TO HEAD BACK TO THE RUSTY DRAGON INN FOR THE NIGHT AND START FRESH THE NEXT MORN. GETH WISHES TO TELL AMEIKO PERSONALLY OF HER BROTHER’S DEMISE BUT NEXT MORNING FOUND HER MISSING WHEN HE ASKED BETHANA HER WHEREABOUTS. IT WILL JUST HAVE TO WAIT.

AS BEFORE, THE CLOSED DOORS NEAR THE PUTRID WATER BASIN WAS EMANATING AURAS OF MAGIC COMING FROM WITHIN. THE HEROES EVENTUALLY ENTERED THE CHAMBER, WARY OF WHAT IS INSIDE. THEY SEE BEFORE THEM A POOL OF SOME SORT WITH A RING OF SKULLS AND VARIEL ALONE NOTICES THE PULSING GLOW OF MAGICAL LIGHT COMING FROM IT. THERE WERE ALSO TWO WOODEN DOORS, ONE ON THE LEFT WALL AND ANOTHER ON THE RIGHT, AND FURTHER BACK INTO THE ROOM, TWO FLIGHTS OF STAIRS ON OPPOSITE ENDS LEADS TO A LANDING WHERE A FIERY POOL OF MAGMA BLAZES. DMITRI INVESTIGATES THE LEFT DOOR AND OPENED IT TO REVEAL A MULTI-COLORED SKELETON ON A STAND. FINDING LITTLE ELSE IN THE ROOM, DMITRI RETURNED TO THE MAIN CHAMBER AND BEGAN TO APPROACH THE STAIRS WHILE MOAGH CHECKS THE OTHER DOOR. BAD LUCK STRUCK AS MOAGH TRIGGERED A TRAP AND WAS MILDLY WOUNDED. AT THE SAME TIME, A TINY WINGED CREATURE SUDDENLY APPEARED BESIDE HIM TO LASH OUT VICIOUSLY WITH ITS DAGGER, SPOUTING THAT THE MOTHER WILL HAVE THEM. THE PARTY THEN RALLIED TO THREATEN THIS NEW ENEMY AND BATTLE ENSUED. IT CALLED FORTH A GIANT CENTIPEDE AS IT FLEW BACK TOWARDS THE POOL. IT INSTRUCTED THE CREATURE TO ATTACK GETH AND VARIEL. MEANWHILE MOAGH REGAINED HIS BEARING AND CHARGES THE TINY DEMON WHILE DMITRI CIRCLES AROUND TO PROVIDE REINFORCEMENT. TO THE PARTY’S AMAZEMENT, THE DEMON SLIT ITS OWN HAND AND SPILLED ITS OWN BLOOD INTO THE POOL. VARIEL NOTICES AGAIN THAT MAGICAL GLOW BUT THIS TIME IT DIMINISHED SLIGHTLY AS THE CREATURE’S BLOOD INTERACTS WITH THE GLOWING WATER, CAUSING IT TO BOIL AND FROTH. WITHIN MOMENTS, A PAIR OF CREATURES APPEARED OUT OF THE POOL. THE FAMILIAR ABOMINATIONS THAT BEARS THE STRANGE SYMBOLS ON THEIR CHEST BEGAN TO STEP OUT AND LUNGED FOR MOAGH AND DMITRI.

GETH AND VARIEL QUICKLY DISPATCHES THE GIANT CENTIPEDE, SEEING THE NEW THREAT EMERGE FROM THE WELL. THE DEMON, HAVING SUMMONED THESE BEAST SPAWNS DISAPPEARED QUITE SUDDENLY BUT NOT UNTIL MOAGH HAD A CHANCE TO HURL HIS DAGGER AND STRIKING IT TRUE. WITH THESE NEW THREAT, MOAGH FACE OFF ALONGSIDE GETH AND DMITRI WHILE VARIEL REMAINS A SAFE DISTANCE FROM AFAR. THE BEASTS WERE ATTACKED WITH SWORD AND SPELL UNTIL THEY FINALLY EXPIRED BUT VARIEL SOMEHOW ATTEMPTED TO RECREATE THE SAME FEAT THAT THE DEMON USED TO SUMMON THESE VILE CREATURES HOPING TO SOMEHOW BEND IT TO HIS WILL AND POSSIBLY WEAKEN THE POOLS’ MAGIC. SADLY, THE RESULT WAS NOT TO THE PARTY’S ADVANTAGE. TWO NEW BEASTS EMERGED AND BEGAN THEIR ASSAULT ON VARIEL AND THE REST OF THE PARTY. THE DEMON FINALLY APPEARED ABOVE THE RAISED PLATFORM HURLING CURSES AT THE PARTY. IT SOMEHOW FELT THAT ITS TIME OF DEMISE IS NEARING. FINISHING OFF THE LAST BEAST SPAWN, THE HEROES CLOSED IN ON THE DEMON AS IT HURLED ITS DAGGER FOR THE FINAL TIME. THE TINY CREATURE SUDDENLY FELL INTO THE FIRE WHERE IT TURNED INTO A FLAME COLORED CRYSTAL. THE HEROES FELT IT WAS TIME TO HEAD BACK TO REST BUT NOT BEFORE REALIZING THAT THE WEIGHT OF THEIR BURDEN HAS NOT BEEN LIFTED. THEY ARE STILL AT A LOSS AS TO WHEN WILL THESE GOBLINS AND THEIR MASTERS ATTACK SANDPOINT.

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The Diva

RETURNING BACK TO TOWN, THE HEROES HAVE DECIDED TO SPLIT UP AND FOLLOW THEIR OWN AGENDAS ON HOW THEY WILL SPEND THE REMAINING HOURS. AS THE REST OF THE TOWN PREPARES FOR AN EVENING OF ARTS AND ENTERTAINMENT, THE GUEST TITLE ROLE OF THE HARPY QUEEN, ALISHANDRA OF MAGNIMAR TAKES CENTER STAGE AS THE STORY UNFOLDS AT THE SANDPOINT THEATER. DMITRI AND VARIEL BOTH TOOK THIS OPPURTUNITY TO ENJOY THE PRESENCE OF THE MAGNAMARIAN DIVA’S TALENT AND BEAUTY. UNFORTUNATELY THAT WAS SHORT LIVED AS A SCORE OF GOBLINS LED BY A FEMALE BUGBEAR BEGAN THEIR ATTACK ON THE AUDIENCE AS WELL AS ATTEMPTING TO GET CLOSE TO ALISHANDRA. WITH SWORD AND SPELL, DMITRI AND VARIEL WENT FACE TO FACE WITH THESE GOBLINS WHO EVENTUALLY SCARED OFF MOST OF THE AUDIENCE OUT OF THEIR SEATS AND SENT THEM RUNNING BACK TO THEIR HOMES.

OUTNUMBERED AND DESPERATELY HOPING THAT THE LOCAL TOWN GUARDS WOULD BE ALERTED AND THAT THEY IN TURN CALL THE REST OF THE HEROES BACK, DMITRI AND VARIEL TRIED TO FEND OFF THE GOBLINS AS THEY SET FIRE TO THE PREMISES. POOR ALISHANDRA WAS TRAPPED ON STAGE AS THE BUGBEAR AND A SMALL BAND OF GOBLINS BEGAN THEIR APPROACH TOWARD THE DIVA AS THE FIRE QUICKLY BEGAN TO SPREAD ON STAGE AS WELL AS THE REST OF THE THEATER. AND AS IF ON QUE, CHARGING ON UP THE STAGE, MOAGH AND GETH APPEARED FROM BEHIND THE MONSTERS TO RESCUE HER. NEARBY, VARIEL’S QUICK CASTING OF A SPELL RESULTED IN SOME OF THESE GOBLINS TO FALL DOWN ON THEIR TRACKS, SOUND ASLEEP. WITH THE TABLES TURNED, THE MONSTERS WAS SOON APPREHENDED. ALL WERE PUT TO DEATH, WITH THE EXCEPTION OF THEIR LEADER. THE HEROES THOUGHT IT BEST TO EXTRACT SOME INFORMATION FROM HER AND FIND OUT WHAT THEY CAN ABOUT THE ATTACK. SADLY, THE THEATER HAS BURNED DOWN, TOO LATE FOR THE HEROES TO RESCUE. IT WAS ANOTHER GRIM REMINDER OF THE THREAT THAT THESE GOBLINS ARE NOT WORKING ON THEIR OWN VOLITION. THEY ASKED ONE OF THE GUARDS TO PUT THEIR PRISONER BEHIND BARS.

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The Beasts

Last we left off, the heroes went back to the Rusty Dragon Inn, after another trek below the town’s Glasswworks. After having rested and eager to finish clearing out the catacombs of monstrous beasts, they decided to check up on Tsuto at the garrison to inquire further about his lover, Nualia, and her plans for Sandpoint. Arcus, for reasons of his own, decided to excuse himself of this venture and stay behind to seek out Master Cyrdak and recount the telling of his exploits with the Heroes of Sandpoint. He found him along with a youthful scribe by the name of Merrilon, who will write down his tales as they enjoy a fine meal together.

Arriving at the garrison, Tsuto was not very cooperative but offered to draw out a map if he was given a knife. Geth, not trusting his intent, tried to negotiate a deal but ended in a brief scuffle where Tsuto made an attempt to harm himself. Having wasted enough time, the heroes left Tsuto in the care of the two garrison guards. The last words they heard from Tsuto rang the ominous portent that soon Sandpoint will burn as they headed back to the Glasswworks.

The party then investigated the catacombs further and followed a very long tunnel. This lead them to a dead end cave made of limestone, approximately 1700 feet from where they first began. Knowing that there must be another form of entrance or exit, they searched the moss covered cave and eventually found it. A well hidden mechanism provided the means to open one wall to the outside. This gave way to an encampment of sorts, abandoned by the looks of the remains. After searching the area and scoping out the terrain, the heroes decided to disable this passageway so that the goblins won’t be able to use this secret passage to gain entry into Sandpoint. Once completed, they made their long journey back using the river’s edge as a guide to reach the town’s northern border.

VargouilleBefore heading back below the Glassworks, Arcus has rejoined the rest of the party and returned once again to investigate another corridor that led to a steep stairwell that ended in a nondescript door. Once opened, it revealed a rounded chamber with a pool at its center and another door directly opposite where the heroes entered. Taking a closer look, the party entered and inspected the bone rimmed pool and was soon surprised by a pair of tentacled, flying heads coming from up above the darkened ceiling. One swooped down on Moagh to deliver a vicious bite, leaving a sickly fluid seeping out of its maw and Moagh’s shoulder. The other one attacked with a chilling scream that seemed to paralyzed Arcus and Dmitri in their tracks. This left Geth and Variel to fend for themselves and help fight off the creatures with their weapons and spells. After what seemed like an eternity, they finally dispatched the two creatures with their concentrated efforts and having recovered from their wounds entered through the other door cautiously. The chamber that greeted them contained a spiral staircase that led up to a collapsed passage where it would be dangerous if it where it to be cleared out. Having no other course but to retreat back, they will have to finally face that horror they previously left behind in another chamber, hoping to find it still preoccupied in the far off corner of that same room.

To their disappointment, the creature was not caught unawares and has called on its companion as the heroes tried to sneak past it. A closer observation of that monstrosity finds it wielding a sword in one hand, and an ax on the other. The realization that it also sprouted another pair of smaller arms, just above its shoulders, with one carrying a small dagger, disturbed the heroes as to what kind of creature this is. It spoke, cooing to its companion to came out of its large suspended cage, which the heroes did not see until now. Inside the opened cage, a blue black bat began to unfurl its large wings as it flew out and attacked the first hero to enter the chamber. Moagh, ever battle ready, stood his ground as he return the attack, while the monster approached a covered pit and simply walked over it towards him, sword and ax at the ready.

The battle ensued for some time in the corridor that lead to the chamber, hoping that the heroes can lead them out to better advantage. To their surprise, the creature just slammed the door in front of them, successfully cutting them off from view. Trying once again to engage the monsters, they approached to open the door and was greeted with a thick plume of sticky blood cloud that burst out of the monster’s mouth. Reeling from it effects, the heroes fell back and was preyed upon by the large bat. Unfortunately, it did not fare well in close confined quarters and was quickly brought down. At this point the monster activated an alarm that called forth an echoing sound through the corridor. Moagh charged in the room to attack the monster while Geth followed close behind. Meanwhile Dmitri, covering the rear, encountered two of the same creatures he remembered well, their chest emblazoned with those glowing runes. Variel sought refuge in the doorway and prepared his arcane spells, battling with himself whether to face these enemies or the one lone enemy Moagh and Geth were fighting. Soon that decision was made for him as the battle raged on around him from both sides.

Finally defeating both enemies, the heroes made quick headway into the adjacent chamber. Though not until they destroyed every trapped undead creatures they found in those pits. One even had a close encounter with Variel who tried to retrieve the sword that fell in when Moagh attacked and defeated that multi armed abomination. After Dmitri expended some positive energy to cleanse these restless monsters, the heroes decided to move on where they found a side passage that led to another chamber that held a similar staircase. They followed it down to another collapsed passage, assuming it to be the same one they previously encountered. Retreating their steps, another door came into sight and here they discovered a room full of floating items.

Recognizing for what they are, Variel wasted no time gesturing madly incantations of detection and transmutation, one after another. The room held a tome of considerate size, a dagger, a few scrolls, and other items of note. Having collected everything, the party then headed back to the Inn and prepared for a night at the Sandpoint Theater.

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The Smuggler's Tunnel

Catacombs2Returning to the Glassworks, the heroes worked their way back down to the basement to that same tunnel that Moagh and Geth initially investigated. Realizing that this could be that very same tunnel that was mentioned in Tsuto’s journal, the party traveled through the winding, damp corridor to about 500 feet until they reached a corridor where they encountered another pair of those creatures feasting on what appears to be a humanoid arm.

Acting rapidly, the party’s efforts to kill these creatures were accomplished in quick combination of strikes of steel, magic, and negative energy. With Moagh chopping off the head of the last creature, they continued on to notice that the tunnel finally gave way to smooth stonework flagstone floors. They followed them to a chamber with a single statue of a female figure made of metal and ivory. It wielded in its grip a ranseur in one hand and a book with a familiar symbol of the Thassilonian star in the other. Further investigation finds that there are other chambers nearby.

One such chamber led to an altar like room with a basin containing black putrid water along side one wall. This chamber also had a door that was locked and was detecting emanations of magic. Not wishing to explore this area further at this moment, the party searched the other corridors and led them to what appears to be a massive cellblock. Entering the room, the floor gave way to an elevated wooden platform with stairs going down on opposite ends, and a wooden plank rampart that veers off to the right into what looks to be like another chamber. Suddenly Arcus, who was standing at the edge of one side of the platform, made haste to scamper and move in the center of the group, without saying much. Geth, who was also near the edge alongside the previous gnome’s location was then grabbed by the foot and falls flat on the wooden floor, barely falling down in the darkness below. Dmitri rushes to help and was then attacked by a grasping claw which pulls him out of sight of the others, down beneath and below the wooden platform.

Dmitri soon gazed upon his assailant. The same abomination that has been attacking them in these tunnels was now lurking above him, but with the exception that this creature had a blazing Thassilonian star imprinted on its cavernous chest. The rest of the party finally went into action realizing that there were two other creatures attempting to take a swipe at their feet. The heroes had a difficult time destroying these monsters, for some foul magic has made them more impervious to their attacks and that those stars emblazoned on their chest seems to be the cause. The hesitation of Arcus and Variel also cost them precious time. Soon, Dmitri succumbs to the attacks of his tormentor and collapses dead below its feet. Taking this opportunity, the heroes combined their efforts and renewed their charge against the hellspawns and finally defeated them with grave losses. Geth heals Dmitri once more as he too nearly falls to the same fate. As Dmitri recovers, he then uses his divine powers to heal everyone as well. With everyone shaken after the horrendous ordeal, they quickly tried to make a decision as to whether or not continue on.

The debate lasted several minutes but the decision to continue overruled the fact that time is limited and the goblins might be preparing to raid the town any minute and this might be the way to reach them before they make their move. The party then followed the ramparts to the next chamber to find a trio of cells that housed the remains of tortured prisoners. It appears that whoever was the jailor was experimenting on these poor victims of Sandpoint. One prisoner had three arms, another had an overly large malformed head, and the last had its ribcage elongated somehow down to its pelvis. Such monstrous outcome might be tied to those creatures that were attacking the heroes. Realizing this, they quickly departed and continued on down the next chamber they encountered which were down a flight of stairs.

KoruvusThis one room proves to be a puzzle. Several wooden planks seems to cover random areas of this chambers’s floor. A closer inspection of the nearest one shows that it is some kind of cell on the floor. In the back, with his misshapen back turned to the party, and a disturbing number of limbs sprouting from different parts of its body, a green – unidentifiable – monster seemed to have its gaze focused on something. Seeing this large grotesque creature, the heroes wisely decided to retreat back to recover before tackling this new found enemy.

FOR THIS SESSION, every adventurer receives 480 experience points! Congratulations, you are all level 2!

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Ameiko Found, Sandpoint's Secrets

After concluding their battle with the unknown monsters below the Glassworks, the search for Ameiko continues. In one storage area, Moagh and Geth discovers a crumbling gaping hole in one of the walls. Moagh searched ahead with his ability to see in the dark while Geth followed behind enough to see the dwarf’s figure in his field of vision. The tunnel seemed to stretch far beyond even the dwarf’s ability and decided to return to the rest of the party and abandon this route for the moment. In hopes of finding her safe and alive, the heroes scoured the area once more to find another a room that houses a jug of ale, a pallet, and a wardrobe cabinet. Arcus and Variel searches through the cabinet to find a pair of nobleman’s clothes and some letters that appears to be list of purchases and ledgers of glass materials. Variel takes one set of clothes while the rest of the party moves on to the next chamber. Geth takes the lead and opens the next storage room and spies a blanket in the middle of the stone floor covering a huddled form, a tiny pool of blood alongside it.

Ameiko2Rushing quickly inside to see if they were too late, they uncover Ameiko’s unconscious body and tried to revive her. With their concentrated efforts, the clerics of the party were able to bring Ameiko back from death’s door. Once conscious and coherent, Ameiko asks for her brother and warns the party of his involvement with the goblins and their plans to raid the town. Worried that they have left Tsuto unattended, the party hurried back up to the furnace room where they found out the truth behind Tsuto’s actions. Tsuto has killed his father, Lonjiku, who the party now realized is the man trapped inside the crystal glass. At the site of her murdered father, Ameiko confronts Tsuto for reasons of his betrayal. He answered that he was just following his lover, Nualia’s wishes, to burn down the city and that soon the city of Sandpoint will feel his revenge for alienating and exiling him out of his home. It seems that the former priest’s daughter is alive and conspiring to destroy the town.

Deciding that this was the time to bring Tsuto to justice and try to find out more information from him on this plan and share it with the mayor, the party heads back to the garrison. Unbeknown to the rest of the party, Variel had earlier plucked a few items that belonged to Tsuto while he was unconscious and started to read up on a journal that he took from him.

There were several entries regarding the goblin raids, a reference to a “quasit” and her “freaks” from the smuggling tunnels below his father’s Glassworks and Nualia’s burnt offerings of her adoptive father’s remains to Lamashtu’s altar at the Thistletop shrine. The was mention of the goblin leader Ripnugget and the bugbear Bruthazmus and Nualia’s efforts to release and command “Malfeshnekar.” He also was surprised to find numerous erotic pictures of Nualia. The 10th picture was a shocking depiction of her with a demonic hand and a pair of black unfurled bat’s wings. More telling are some maps of Sandpoint with strategic attacks of 3 occurrences. Two of which are the attack on the Swallowtail Festival and the abduction of Father Tobyn’s remains. The third is that of a massive concerted attack by land and sea.

By the time the party has reached the garrison, Variel had the attention of the rest of the party and informed them of what he just read. As soon as they deposited Tsuto to the authorities and got Ameiko’s permission and keys to the Glassworks, they decided to return to barricade it from more goblins and those monsters.

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What Lies Beneath

SinspawnGiving chase to the two surviving goblins, the heroes followed the bloodied trail and thought that they could not have gone too far. Sure enough, the heroes caught up with them but not quick enough to finish the job they first intended. Stopping them in their pursuit is something out of a child’s nightmare. Two emaciated humanoid like creatures with massive jaws dripping with gore, and bended, elongated arms ending with a pair of claw like hands was feasting on the head of one of the goblins, while the other gnaws on an arm. Bipedal monstrosities, they both looked up and back with intelligent, red bulging eyes at the party as it senses its interrupted dinner by more potential meals.

Dmitri swiftly prays a blessing while Moagh advanced to take a swing at the nearest creature. It easily sidestepped his attack and focused its attention to fresh prey. Meanwhile, Arcus felt the need to have his loyal companion by his side and blows his dog whistle. Hoping Tronus hears its call from up above in the Glassworks’s furnace room and maybe alerting Variel as well. Geth casts a spell on himself as his eyes glows momentarily of assuredness as he gazed upon one of the creatures and prepares to attack with his weapon. Overly eager and intent on its new prey, the second drooling creature opposite Moagh takes a wild swipe and misses the dwarf.

Dmitri immediately aims a bolt of holy fire while he steps up closer to his comrade. Moagh quickly swings a powerful blow that cleaves the creature but it still was able to screech angrily and counter attack. Seeing his mastiff from the corner of his eyes, Arcus fires out his sling and bullet hitting the creature square on target. Geth smites the other creature as his true strike takes effect, heavily wounding its intended target.

The battle turns against the heroes as Moagh’s nemesis pins him against a wall while it chomps a huge chunk of flesh out of Moagh’s neck. The other creature claws an attack at Geth, felling him with a nasty blow, leaving a trail of blood and him to slide down alongside the opposite wall. Seeing his comrades felled by the creatures, Dmitri retreats a few feet back and unleashes his divine gift of healing to wash over both Moagh and Geth. Moagh quickly recovered his stance and retaliates with a finishing strike to his enemy. Geth awakens and attempts to do the same with a spell but somehow it fails to manifest due to his weakened state. His efforts were finished luckily by Variel’s magic as he arrives at the top of the stairs to shoot a dart of acid. The lone surviving creature takes another swipe at Geth, bringing him down once again.

Dmitri focuses his healing on Geth once more from a far. Moagh rushes to Geth’s aid with a powerful attack that should have brought it to its knees but the creature remains standing, numerous gashes and gouges creating a kind of map atop its blue veined skin. Arcus slings another bullet aiming at its large open maw that silences the creatures screech of agony. Geth’s fury then unleashes a negative coldness of energy that engulfs the creature, finally bringing it to its end.

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Ameiko's Disappearance

GlassworksThe next morning, the party was greeted with Bethana getting their meals readied. Having settled down and ready to eat, Bethana asked the party if they have seen Ameiko recently. She was worried for her mistress when she did not show up to help her prepare their morning meals. The group did not see her either and wondered if she was just late getting up. It was unlike her to be sleeping late according to Bethana but that she would go up to check her room. Several minutes later, Bethana approached the party with a note on her hand. It roughly reads that Ameiko’s brother Tsuto wishes to see her at the Glassworks around midnight. Bethana explains that Ameiko’s father Lonjitsu owns the Sandpoint Glassworks and that Tsuto does not get along with him very well. She wondered why he would be there and not seek Ameiko at the inn instead. With the morning meal more or less done, the party told Bethana that they would go see if Ameiko is at the Glassworks and find out if she is okay. Getting directions from her, the party went off to the Glassworks to see the family’s business for themselves.

What greeted them was a huge facility with stained glass windows displaying their obvious line of business. From above, they could spy the large chimney billowing forth black plumes of smoke into the air confirming that there would be someone inside. Everyone took their chance to peek inside through several windows but found their view barred by thick heavy velvet curtains. Nearing the entrance of the building, they instead heard loud crashing noises along with the familiar sound of goblins laughing. Springing into action, Geth smashes one of the nearby windows while Arcus checks the front doors but finding it locked. Geth wasted no time once he got through the window and started for the nearby corridor in tracking down where the goblin laughter were coming from. Moagh and Dmitri followed suit, going in and over the window while Variel, Arcus and Tronus came through the door.

Geth discovered the source of the laughter and found a macabre scene in the main building’s furnace room. Dancing shadowy figures cast a horrible sight in front of three active furnaces that reveals the all too familiar culprits. He spied multiple bloodied limbs from humanoid victims scattered about the floor. Towering above another body, a wild looking goblin with a cleaver is gleefully hacking away, mutilating the body. Several other chaotic goblins were busying themselves with breaking various glass containers near a vandalized work table. Another pair of dancing goblins was alongside a tall human figure, circling around what appears to be another seated figure trapped in a large crystal.

TsutoTaking initiative, Dmitri uses his divine gift as he hurled a bolt of fire that unfortunately missed the closest goblin. Moagh and Geth then took center stage as they charged right in the room brandishing their weapons. Arcus commanded his mastiff, Tronus to guard the door while he ducked right below the nearest work table and pulled out a smokestick. Nearby Variel chanted arcane words of power that immediately put some goblins to sleep. Alerted by the intruders, the remaining goblins took hold of their weapons firmly and maniacally met the party head on. Meanwhile, the lone human near the large crystal unslung his bow to aim and fired at the two advancing heroes. Seeing this, Arcus hurled his ignited smokestick hoping to engulf the bowman in smoke but the furnace just sucked up the black cloud, leaving his target’s sight unhindered.

Time seems to slow down as the battle began to tip in favor of the party while they whittle away at the goblins one by one. Variel gestured in the air once more to produce another of his signature spell, targeting the bowman who might be the ring leader. The resulting effect made the bowman slip and fall over a conjured 10’ square pool of grease. This break gave another opportunity for Dmitri to step on up and hurl his blessed bolt to engulf the floor with fire. Moagh and Geth almost killed all the goblins but two ran away, leaving a bloody trail out the other exit. Someone yelled to keep the human alive for questioning and stabilize his wounds. Once that was done, the rest of the party surveyed the scene looking for any signs of Ameiko, hoping that she was not among the fallen victims. A closer inspection of the figure within the crystal shows a surprised man whose throat has been sliced open but fully encased in crystal. The heroes decided to take them both back to the garrison but it brought a dilemma on how to go about doing that. With also the possibility of the escaped goblins that might call for reinforcement, they finally decided to let Variel stay and keep an eye on the prisoner while the rest chase after the fleeing goblins.

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Introducing Shalelu Andosana

After being depositing at the town garrison, with a short stop to pick up Arcus from further mischief with some nobleman and his wares in the marketplace, the party formally meets Mayor Kendra Deverin in Hemlock’s office. She hailed their daring deeds in defeating the goblin raids during the Swallowtail Festival then was quick to ask the heroes to work for Sandpoint as appointed guards while the Sheriff goes off to get reinforcement from the nearby city of Magnimar. Most of the party was ready to agree to the job in helping out the citizens of Sandpoint but to sweeten the deal, Deverin offered a stipend to the heroes as well that sealed it. She also mentioned that they have another hired aid from a local ranger named Shalaylu Andosana who will help them with more information about the 5 goblin tribes. She has recently returned from an expedition and comes to report her findings. The party then realized that an elven woman is seated behind the desk and was smoking a pipe, calmly staring at the party and sizing them up. She appears to have been injured, with some scars running down on one side of her face, but she shows no sign of weakness. With a brief nod to Hemlock and Deverin, she continued her tale of the recent raids to nearby farmlands by the goblins. She believes that someone is responsible for rallying the tribes together, which is quite an undertaking since most tribes do well alone for themselves. She mentioned their leaders by name and was unsure who would be the one capable to lead them all. Big Gutmut of Mosswood, the largest goblin tribe, Coruvas Longshank of the Seventooth tribe, those that raid the Sandpoint junkyard and Forka of the Licktoad tribe, who are excellent swimmers living near Brinestump Marsh. There’s also Warchief Nugget of the Birdcruncher tribe who lives in caves and the elf hating bugbear Ruthasmus of the Thistletop goblins who lives on an island that looks like a decapitated head to round out the 5 tribes.

ShaleluHaving reported what else she had learned, Shelaylu then excused herself to seek rest in the Hagfish Tavern where she will be staying if they are in need of her again. Before she could leave, a woman carrying a crying infant in one arm and dragging a wounded boy in another burst into the office seeking help. Deverin then asked the heroes to take care of the situation for their first assignment and assist Amelia Barrett and her family. She was hysterically trying to tell the guards that his son Aaron was attacked by goblins and that her husband is in grave danger fighting them off by himself. Looking at the fair haired boy Aaron, his arm reveals a long jagged wound that is bleeding profusely. He told the group that a goblin was living inside his closet and would terrorize him every nite. Dmitri rushes to heal his wounds while Geth took action and asked the woman to lead them to her house immediately.

Following her closely home, the group entered the house warily and soon came upon the door of Aaron’s room. Inside they found a dog lying dead in its own pool of blood with a metal blade protruding out from one of its ears. Seeing that this is no place for Amelia and her children, Dmitri asked her to take them away from the place and seek out reinforcement back in the garrison but Variel insisted that they go to Ameiko instead. Wailing for her husband Alaghast, Amelia then was forced to retreat after a terrible sound emitted out from the slightly ajar closet. The party discovered a sickening sight where an arm was jerking in and out of the closet’s entrance. With such close quarters, only Moagh and Geth were able to get inside and deal with the lone rabid goblin they discovered chomping on the bottom half portion of the ravaged Alaghast. With swift efficiency, they both dispatched the creature and discovered that it dug a hole of a house underneath the closet. The reeking smell of refuse and bloodied flesh didn’t stop Arcus to investigate the inside for any useful items. After the deed was done they escorted Amelia and her family back to Ameiko’s inn where she will be staying while the guards take care of the bodies.
Goblin closet

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Folly at Chopper's Isle

After an exciting day with Aldern and his men out in the Tickwood Forest, the party then continues the following morning to visit the Sandpoint cathedral to further investigate the forgotten disturbance of its graves. Dmitri briefly speaks with Zanthus if there are any more duties he can help out with and gently informs him that Father Tobyn’s grave had been disturbed. Zanthus’s calm demeanor could not hide the barely alarmed expression on his face and told Dmitri that he will notify the town guards. Dmitri returned to the party who were searching for the same tracks Geth and Variel found a few days ago but it seems that the caretaker inadvertently was raking away any signs of its evidence. A familiar voice then echoed out and greeted the party. Sir Cyrdak Drokkus was observing them and the empty grave lot with the headstone belonging to the previous priest. He informs the party of the sad tale of his demise during the fire that ravaged the church and that of his missing daughter, Nualia. It seems the beautiful daughter’s body was never found. He then tells them about the mass murderer Jarvis Stoot, the well admired woodcarver. Known infamously as “Chopper”, he told them where he used to live just north of the Old Lighthouse now called Chopper’s Isle. As if to lift their spirits, Cyrdak offers the party free tickets to see the famous Magnimarian diva Allysandra perform the leading role of the harpy queen, Avisera in the play entitled The Harpy’s Curse. After doling out the tickets, he promptly excused himself leaving the heroes staring at his back.

Pfrpg chopper s isleVariel was curious at what the old writings he found on the stone plinths were about and wishes to see Brodert Quink for some more information. The rest of the party agreed to go along with Variel taking the lead and sets off with everyone except the gnome, Arcus who wishes to explore the town markets for any news and rumors. While at the bookstore, Variel received a gift from Brodert after some animated discussions regarding Thassilonian lore. The scroll contained some basic rudimentary words in the old tongue which delighted Variel. Eager to use it on the runes on the stone plinths and/or even the lighthouse, where similar writings were found, Variel and the party then proceeded to check out the lighthouse first since it is nearby. It will also be an opportunity to take a closer look at Chopper’s Isle.

Having found the writings, Variel quickly copied down the symbols for future study and sets off with the group to Chopper’s Isle. Nearing the isle, they found 3 children playing at the foot of the ruined house of Jarvis Stoot. It appears that they are trying to dare each other to approach the ruins and climb the steep and treacherous stone stairs. As the party closed in on the children, a loud crack from a dead tree branch scared them silly so that they scattered away quickly yelling about Chopper’s ghost coming back to get them. Dmitri, believing his goddess will protect him, started towards the stairs when Geth and Moagh took upon themselves to climb it first. Each one made several attempts with devastating results. It seems that the task is harder than it looks. At times they both would almost reach the top but then somehow come crashing down its steep and narrow steps. They were unsuccessful to the point where they inflicted lethal damages to themselves with every failed descent, receiving severe cuts and bruises that the children returned with a guardsman to deter them from hurting themselves more. Variel and Dmitri just stood in disbelief at their stubbornness and let Marcus the town guardsman convince them to put a stop to their folly. Frustrated yet resigned to abandon the task, the party then decided to follow Marcus back to see Hemlock for a meeting with the Mayor.

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The Hunt

Sandpoint streetsArriving back at the Rusty Dragon Inn, the party is welcomed by the proprietor Ameiko Kaijitsu and her helper, the halfling Bethana Corwyn with the scent of savory meats and potatoes. It appears the inn is reserved tonight for some special occasion. Already sitting at the dining area is Aldern Foxglove and two of his man servants enjoying their meals. He calls forth the heroes and asked them to sit down while he asks each one their hunting experiences and knowledge of the sport. Some admitted no such skills, while some gruffly made references here and there under their breath. Aldern proceeded to take interest in Moagh and tried to out drink the dwarf and ponders if growing one’s beard will increase his prowess in arms. Feeling the festive mood, he then offers Moagh a luxurious cloak from his own personal wardrobe. It bears the family symbol and crest, finely stitched and embroidered. Moagh accepts the expensive gift and more drinks were shared until Master Foxglove finally succumbed to the spirits and lands head first on his plate, wherein his man servants then escorted him to his quarters. Before exiting, he mumbled that he will see the heroes for breakfast and proceed with the grand boar hunt.

The rest of the party then continued with their meals. Dmitri notices and overhears a couple of iron merchants arriving and discussing their trade over late food and drinks in the common room. Variel takes a closer look at the cloak and offered Moagh a price to purchase it off him, where then Moagh accepted the offer thinking that such fancy clothing is of no use to him. The rest eventually retires to their respective rooms with Dmitri making sure Ameiko safely closes up for the night and followed suit. A few hours later, Variel wakens to the sounds of gruff male voices coming from outside his window. With his keen elven senses, he noticed a beautiful woman accompanied by a few men talking to one another and then disappearing off in the dark. He ignores their passing and then resumes his much needed rest.

The following morning, the party attends breakfast with Foxglove and his men who are all attired in matching scarlet hunting outfits. He quickly mentioned that mounts will be provided for them at the Goblin Squash Stables by Davern Hask and to meet him at the northern gate in 2 hours time. After a quick meal and with his man servants trailing behind, Foxglove left the heroes to finish up their breakfast and exited the inn in a swirl of scarlet blur.

The party journeys off to the Goblin Squash Stables and meets Davern Hask. The group enters the stables assaulted by the sight and smell of horses and hay. A gruesome display of leathery goblin ears are found nailed to one wall, each bearing a brand which appears to be a name. Davern Hask welcomes the heroes and briefly relates the story and reason behind his “trophies.” He immediately then continues to show them his stock of horses. Variel selected a black steed, a stout pony for Arcus, Dmitri chose a white stallion he promptly named Boreal, Geth eyed a fine chestnut mare, and finally a skittish pinto for Moagh. Davern informed them that they are already sold for their use and that it will cost them 2gp/month if they wish to stable them here in the future. With everything settled, the party then heads towards the north gate for their first boar hunt.

Fantasy forestAt the northern gate, they met Aldern and his men in good time. They all headed towards what Aldern calls the Tickwood Forest, known for their boars and other wild games. It is located just east of Sandpoint and north of the Devil’s Platter. An all day journey, the group was then treated to the local surroundings of Sandpoint and the usual questions that Aldern poses. One question that intrigued him is the motivations of these would be heroes and what lead them to seek out Sandpoint. The usual banter and some brief answers were exchanged. Aldern once again turned his attentions to the dwarf. He praises Moagh for his battle skills and deftly propositions Moagh to train him. The gruff dwarf dismisses the question and was soon saved by the sighting of a large boar by Aldern himself. He halts for the party and hearing the creature rustling about the area, informs the party to ready their arms. Geth aims with his javelin while Moagh braces himself with a readied broadsword. The rest of the party fanned out quietly while they clutched their respective weapons. When all is ready, they quickly lured the huge boar to action, and it charges straight towards Geth and Moagh. Geth’s javelin was hurled along with several spears from Aldern and his men, but alas did not find its mark. Although, the ruse was enough to bring it head on to meet Moagh’s powerful blow, which kills it dead in its tracks. With a round of cheers, Aldern’s men immediately set to task in securing their monstrous prize which is large enough to feast on for a couple of days and bring it back to Ameiko’s kitchen at the Rusty Dragon.

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