After a quick farewell to the heroes, Aldern Foxglove gathered his dog’s remains and left the party to fend for themselves.
The motley crew gathered together, salvaged what they can and then took to the streets of Sandpoint. Moagh taking the lead (perhaps via his nose) heads towards the Hagfish Tavern, where they were treated to a toast by the owner Jargie Quinn, the locals and some rowdy sailors alike. Drinks were made available and passed around. Soon the rag tag party found their way at the bar where they learned the story behind the tavern’s name. A reference was made to “Nora”, the hagfish residing in the tank, and of its reputed, albeit strongest draught available. Moagh inquires about the various etched names on the bar and gains a few coins for outdrinking the tavern’s current reigning champion of this tavern’s notorious brew, adding his name on the infamous list.
Looking for a reason to leave the boisterous atmosphere and perhaps seek more knowledge of this town, Variel, Dmitri, and Geth decided to step out and meet later with Moagh and Arcus at the Rusty Dragon Inn to discuss their evening dinner with Master Foxglove. Moagh remained and kept himself busy drinking at the bar, while the gnome kept an eye out for the dwarf (as well as a seperate eye on various, promising coin pouches).
The trio first decided to check up on the bookkeeper and see how he fares with his damaged store. On the way, they noticed that certain buildings were missing random pieces from their structures. Nothing quite so significant but rather odd, with the only thing in common is they all appear to be decorative, wooden carvings that are just plain gone. Dismissing this, they continued on their way.
Reaching the store, they introduced themselves and met Brodert Quink, proprietor and the Thassilonian expert of this town. The store hardly looked damaged despite what had transpired outside earlier that day. No signs of the broken windows, and the smell of smoldering books are but a faint memory. Variel inquired about the tomes and scrolls that lined the numerous shelves. Dmitri asked about the various goblin tribes nearby, and Geth quietly absorbed and discovered a bit of local history, if not mystery, of the nearby Thassilonian tower ruins called the Old Lighthouse. At the mention of this, Master Quink himself lit up with the excitement of the tale and its insights on what purpose it served during those times. He mentioned as well the many surviving structures that dotted the town, like the seven stone plinths in the cathedral, which also dates back to that era. Thanking him for the history lessons, the trio left the store to explore the nearby ruins and see for themselves this wondrous old lighthouse.
It appears that Arcus has left Moagh to his own devices, for he was met outside the storefront with Tronus sniffing about the area. The pair quickly joined the three to investigate the ruins. As they walked towards the tower, a troupe of entertainers consisting of a “painted” noblewoman, a garish jester or minstrel, and a foppish nobleman by the name of Sir Cyrdak Drokkus hailed the party of their deeds and invited them to come see the visiting diva perform “The Swan Tail Delight” at the Sandpoint Theatre. He even struck a bargain with the gnome to write his stories and translate it into a theatrical play. With a grand flourish, they exited as quickly as they appeared, heading down off another side road.
They finally reached the base of the ruined lighthouse and found nothing amiss other than the faintest of magic emanating from the tower itself as noted by both Geth and Variel’s casting of detection. With no leads or signs of goblin around they decided to venture towards the church where they can resupply their potions of healing after their battle with the goblins. On the way, they met a villager by the name of Alma Albertine offering them a basket full of freshly baked breads. Their sweet aroma filling their noses, they kindly took the warm loaves and thanked her generosity.
Arriving at the church, Dmitri quickly found and gave Zanthus the loaves of bread and took over the clean up he was doing after the damages left by the goblins. Dmitri asked about the tribes of goblins again and what Zanthus thinks about them while Variel and Geth made themselves welcome at the back of the church and investigated the stone rings mentioned by Master Quink. They found little of note other old writings on the plinths, several overlapping humanoid footprints leading up north and a recently dug out grave with a headstone that belongs to the former priest by the name Father Ezakien Tobyn. Finding it strange and disturbing, they returned to the two priests inside. They did not mentioned what they found but asked Zanthus if they can purchase healing potions from him. Zanthus unfortunately did not have any to sell but directed them to a questionable merchant he calls “Pillbug” that maybe able to find the items they needed. With that information they all headed off to see Aliver’s Pantry(?).
A short while later, at the storefront of Aliver’s Pantry, Dmitri recieved a rude welcome by mistaking the owner’s name as Pillbug. He was greeted with a slamming of the front door and a quick retort to leave the premises. Still at a loss, Dmitri gave way to Geth to negotiate a deal with the shopkeeper while the rest of the party waited patiently outside. Several minutes later Geth returned with the puchased potions and less coins than he’d care to admit. With that errand done, the heroes headed back towards the inn.
As they walked through the town’s buildings, they encountered a young woman calling herself Shayliss Vinder. Dmitri recognizes her from the earlier festivities but she approached Geth instead to come aid her with some rat infestations down in her father’s general store. Very persistent and using her feminine charms, she convinced Geth to take a look at her father’s cellars while the rest of the party continued to the inn.
Geth and Shayliss soon found themselves below in the general store’s cellars, where obviously to Geth, there were no signs of the so called rats. The amorous Shayliss wasted no time in getting what she wanted from Geth and was quickly seducing the priest where upon the maid’s huge father arrived to intervene with a loud booming voice, blocking the cellar door. Hoping to salvage the situation, Geth smoothly maneuvered himself away from the groping hands of Shayliss while donning back his armor and hastily excused himself. He then loudly pronounced clearly that the “rat infestation” is solved. At this time, he successfully bolted past the father’s attempt to strike him with his hammy fists and hurriedly left the store to catch up with his companions.
Before reaching the Rusty Dragon Inn, the party decided to stop by the town’s garrison to check up on any other news about these goblin raids and who might be behind it. The town’s leaders might have some answers by now. At the garrison they found Sheriff Belor Hemlock and a few town guards interrogating a lone goblin prisoner. Unfortunately, they learned very little other than the vile thing spewing the word “longshanks” over and over again. Hemlock informed the party that there are 5 tribes of goblins established near Sandpoint. The pathethic creature belongs to the Seventooth tribe which is evident from its tattoo. Maybe “Longshanks” is the name of its leader, possibly a human or elf. The other tribes are the Mosswood, Thistletop, Birdcruncher, and one other he couldn’t recall. Eventually having gotten no other useful information out of the prisoner, someone put a blade through it and ended its miserable life. The heroes then decided it was time to head back to the inn to have that dinner with Master Foxglove.